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In RISK G.I. JOE: Special Missions, two to four players each join one of two factions, G.I. Joe or Cobra, and seek to complete missions or resolve plots in an effort to score the most objective points (OP) by the end of the game.
In RISK G.I. JOE: Special Missions, two to four players each join one of two factions, G.I. Joe or Cobra, and seek to complete missions or resolve plots in an effort to score the most objective points (OP) by the end of the game. One of five master scenarios guides the action, leading to conflicts erupting in hotspots around the world. This keeps the action tense and players on their toes, as no two games will unfold in the same way. At the end of three rounds, the faction with the most objective points wins!
RISK G.I. Joe Special Missions takes the familiar RISK environment in a new direction, with a focus on achieving multiple objectives rather than global domination. Many typical RISK strategies may be less successful in this version. In this game, scenario and objective cards guide player strategy. There are multiple unit types with variable movement, initiative, and battle bonuses. Units removed in battle are only temporarily lost, as they will cycle back into action. The action cards – a system introduced in previous RISK games – create new avenues for moving and gaining units that are not present in the traditional game. Experience all RISK G.I. JOE: Special Missions has to offer!
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Good Games offers two service levels of shipping; Standard and Express.
Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
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