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Kabuto Sumo - Sakura Slam

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  • 4 Maximum Players: 4
  • Variable Player Powers Mechanic: Variable Player Powers
  • 6+ Recommended Age: 6+
  • Animals Theme: Animals, Fighting

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

It's cherry blossom season. As the beautiful sakura petals fall, a calm tranquility lingers in the air. It's the perfect calm before the storm: welcome to the Sakura Slam!

In this standalone sequel to Kabuto Sumo, players return as the wrestling Kabutomushi ("helmet bugs") and compete to knock off their opponents on an all-new square arena. The coin-pushing mechanic returns, but with a new platform, characters, pillars, and powers.

New Arena Features:

  • NOTCHED PUSHING PLATFORM
    In Sakura Slam, you must push from the corners of the arena. That makes it harder to focus completely on defense, as you can’t always push your piece away from the edge—this means less stalemates and more body slams.
  • FIXED CORNERS
    Four fixed corner posts loom over each match. Using these posts, can you better predict how an aggressive maneuver will play out? Alternatively, if you’re near the edge: can you “rope-a-dope” and use the post defensively?
  • TAGGING CORNERS
    When you push from a corner you haven’t pushed from before, you place a marker, "tagging" that corner. Place one on each of the four posts to take a second push action immediately.
  • Will you try and activate this power every four turns? Or, will you save one corner un-tagged until you have the perfect, epic, game-winning setup created?
  • All but two characters are compatible with the original Kabuto Sumo.
Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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