{"product_id":"kharkov-battles-before-after-fall-blau","title":"Kharkov Battles: Before \u0026 After Fall Blau","description":"\u003cp\u003eClash on the Eastern Front before and after the great summer offensive\u003c\/p\u003e\n\u003c!-- split --\u003e\n\u003cp\u003eKharkov Battles uses the Fall Blau basic rules to cover the Second \u0026amp; Third Battles of Kharkov.\u003c\/p\u003e\n\u003cp\u003eBasics of the system are:\u003c\/p\u003e\n\u003cp\u003eStacking is 3 units per hex, and combat out of a hex is restricted. Large units (mainly German divisions and Soviet corps) have Combat Ratings, which pull a strength chit for combat. Typically, only one unit with a strength chit may combat out of a hex along with all smaller units. Movement and Combat phases with Mobile Assaults for mechanized units during certain situations of movement. CRT for combat keys off the defender's terrain and uses column shifts for extras like air support, combined arms, fortifications, etc. Combat results have some mandatory step losses, but the rest is a player's choice on taking a step loss or retreating. Advances after combat are along the Path of Retreat for non-mech units, but mech or cav units may deviate. Support Points are used to allow German supply to reach units for mechanized movement and attacks during the turn. Support (for Axis attacks) is traced simply a number of hexes to a HQ and then a number of hexes to a road which leads to the source. Supply is just a general trace to a source.\u003c\/p\u003e\n\u003cp\u003eGiven the nature of the covered battles, this game has a shorter playtime and smaller space requirements, making it an easier intro into the system used by Fall Blau. Included is a revised Terrain Effects Chart, which should ease reference fatigue for either game. An additional map is included, which is made to mate with the Fall Blau maps, allowing players to combine the two games into one \"Grand Campaign\" to be played into March 1943. Also included are extra counters and reinforcement charts to allow for this possibility. There are four scenarios within the game: three independent and one that requires Fall Blau to play.\u003c\/p\u003e\n\u003cp\u003eIndependent Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSecond Kharkov (K)(Six Turns\/Avg Time 90-120 min) - Soviet attack and German Operation Fridericus to reduce the Izyum Salient from 12-28 May 1942.\u003c\/li\u003e\n\u003cli\u003eThird Kharkov (L)(Six Turns\/Avg Time 90-120 min)- German drive to retake Kharkov in March 1943.\u003c\/li\u003e\n\u003cli\u003eOperation Star Scenario (Sixteen Turns\/Avg Time 8 hrs)- Soviet drive for Kharkov and the Dnepr crossings from 2 February to 21 March 1943.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eFall Blau Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eJanuary Campaign (J)(14 Turns\/Avg Time 10 hrs)- Maps A \u0026amp; B – Soviet \"Little Saturn\" Operation has reached its high water mark and Popov’s 5th Tank Army is about to launch attacks of its own. Wintergewitter has failed, and Fourth Panzerarmee is conducting a fighting withdrawal – 26 December 1942 to 5 February 1943.\u003c\/li\u003e\n\u003cli\u003eExtended Fall Blau using new counters and reinforcement charts (74 Turns\/Avg Time 60-70 hrs)- All Maps (except KH) - Starting at 28 June 1942 and ending on 5 February 1943.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne 22 x 34-inch main map\u003c\/li\u003e\n\u003cli\u003eOne 22 x 34-inch expansion map for Fall Blau\u003c\/li\u003e\n\u003cli\u003eOne smaller map with 19mm hexes\u003c\/li\u003e\n\u003cli\u003eThree Countersheets - 840 counters (1\/2” size, 160 for use with Fall Blau)\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eTen Player Aid cards with various Scenario Set-Ups, Tracks, Charts, and Tables\u003c\/li\u003e\n\u003cli\u003eOne 10-sided dice\u003c\/li\u003e\n\u003cli\u003eOne Box and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAdditional Information:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 5 out of 10\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 8 out of 10\u003c\/li\u003e\n\u003cli\u003eTime Scale: 1 turn = 3 days\u003c\/li\u003e\n\u003cli\u003eMap Scale: 1 hex = 6.5 miles or about 10km\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Mostly Divisions, with Corps, Brigades, and Battalions, as needed\u003c\/li\u003e\n\u003cli\u003ePlayers: 2 and solitaire\u003c\/li\u003e\n\u003cli\u003ePlaytime: 90–4800 Min\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":53250097873260,"sku":"100259","price":144.95,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/files\/1135-001.png?v=1773016327","url":"https:\/\/www.goodgames.com.au\/products\/kharkov-battles-before-after-fall-blau","provider":"Good Games","version":"1.0","type":"link"}