{"title":"TASTY MINSTREL GAMES","description":null,"products":[{"product_id":"trade-on-the-tigris","title":"Trade On The Tigris","description":"\u003cp\u003eThe Tigris river winds through the cradle of civilization, providing food, water, and a means of transportation for trade and dissemination of ideas between the various cities and towns along the way.\u003c!-- split --\u003e\u003c\/p\u003e \u003cp\u003eIn Trade on the Tigris, you are one of these cities. Each round, you gain development cards that provide new abilities, produce resources (in the form of cards), trade them with the other players, and turn in sets of these for profit (points). An inevitable side effect of this interaction with others is the sharing of philosophies. The primary religion and government of your city may be shaken to its very core as a result, and the ways in which you can develop the abilities of your city will change along with them. After 5 rounds, the player with the most points, wins!\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36678886817950,"sku":"TTT1023","price":115.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/tradeonthetigris_1.png?v=1603691232"},{"product_id":"luna","title":"Luna","description":"\"The end of her regency is nigh. It's time to clear the way for a new bearer of the burden. She will keep a wary eye on the novices representing their Orders and trying to win her favor. Eventually, she will have to come to a decision. Which Order will prove itself worthy to decide on her successor? There will be a new Moon Priestess and she will bear the title: LUNA.\"\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\"LUNA\" is the title of the Moon Priestess, and before her very eyes, each of the up to four Orders competes for the right to decide on her successor. The players are the heads of the Orders who try to convince the Priestess of themselves. Over the course of six rounds, they need to collect as many influence points as possible by skillfully placing their novices to achieve that goal.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eThe players move their novices over seven islands surrounding a temple island. The novices are placed according to the \"worker movement\" principle, i.e. they aren't placed at the beginning of a round, but instead start where they ended the round before. Thus, novice movement is an important part of a round: Only if you're in the right place at the right time, you'll gain the deciding influence points. You'll have to build new shrines, work at the temple, and participate in the Priestess' divine services. But don't forget to recruit additional novices or win the favor of the local Priests; these are vital means to prepare and combine the diverse actions.","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36679198408862,"sku":"9781938146411","price":105.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/files\/pic2538939_1.png?v=1706146150"},{"product_id":"gentes","title":"Gentes","description":"\u003cp\u003e\u003cem\u003eGentes\u003c\/em\u003e is an interesting civilization game with an innovative timing mechanism.\u003c\/p\u003e\u003c!-- split --\u003eGentes is an interesting civilization game with an innovative timing mechanism.\n\u003cp\u003e\"Gentes\" is the Latin plural word for greater groups of human beings (e.g., tribes, nations, people; singular: \"gens\"). In this game, players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.\u003c\/p\u003e\n\u003cp\u003eThe game is played in six rounds, each consisting of two phases: action phase, and tidying up. There are three eras rounds 1-2, 3-4, 5-6 with new monument cards entering the game at the beginning of rounds 1, 3 and 5. Each player has a personal player mat with a time track for action markers and sand timer markers. In the action phase of a round, the players take their turns in clockwise order, conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker, you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track, you must pass for the remainder of the round. Therefore, the number of actions per player in a single round may vary significantly if, for example, you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase, while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBuy new cards from the common display\u003c\/li\u003e\n\u003cli\u003eBuild monuments (playing cards from your hand to your personal display for victory points and new options)\u003c\/li\u003e\n\u003cli\u003eTrain\/Educate your people\u003c\/li\u003e\n\u003cli\u003eBuild\/found cities\u003c\/li\u003e\n\u003cli\u003eTake money\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eTo play a card, you must meet the requirements printed on that card, such as having specific persons on your personal board (e.g., two priests and four soldiers). These requirements are why training  i.e., getting specific people is important, but that is not that easy because there are six different types of people three on the left and three on the right side of your personal player board and you have only six spaces in total for the two types in the same line. If you have three merchants, for example, you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space, you automatically lose one merchant because that marker is pushed back to its second space.\u003c\/p\u003e\n\u003cp\u003eIt is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive, but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker, gaining only a sand timer marker instead.\u003c\/p\u003e\n\u003cp\u003eTry to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards, which is new in every single game, because the monument cards are shuffled randomly within the decks of eras I, II and III. Collect identical achievement symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36679285440670,"sku":"9781947941144","price":115.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/gentes.jpg?v=1603684195"},{"product_id":"downfall","title":"Downfall","description":"\u003cp\u003eIn the year 2213, the world order as it had been known for a century and a half came to an abrupt end over a 19 day war.\u003c!-- split --\u003e The bombs started falling on the third day, and by the 19th day ninety-nine percent of the earth's population was dead or would be soon. Wars and conflicts had raged now and again for decades prior, populations rising up, and the global government seeking to quell the conflict and maintain the status quo. But in the most recent five year period, the conflicts escalated rapidly, and the world order began to come apartleaders became scared and trigger fingers twitchy. No one knows who pressed the button first, and in the harsh realities of the world that followed, no one cared. What mattered was surviving and, if possible, rebuilding.\u003c\/p\u003e\n\u003cp\u003eEach turn, players will draft and simultaneously play a card from their hand (\"pack\") to indicate their action for the turn. This may be moving citizens or airships to explore or expand around the modular board, building structures, researching technology, initiating conflict, producing or gathering resources, and abating radiation. All of these things can earn you points in different ways. If you cannot store resources, they are left on the ground and are available for anyone present to use. Each card has an action and a lesser version of another action, so you're never stuck being entirely unable to do a particular thing, and you can also store cards for future.\u003c\/p\u003e\n\u003cp\u003eOnce all actions are complete, hands are passed to the next player and a new card is added to each one. If a \"Winter\" card is added, it is discarded and replaced, and the game timer advances. As the game timer advances, both expected events (spread of radiation, combat, feeding your citizens) and unexpected events may occur. When the Winter track reaches the end, the game is over, and points are scored.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36679285506206,"sku":"9781938146510","price":115.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/downfall.png?v=1603683230"},{"product_id":"architects-of-the-colosseum","title":"Architects Of The Colosseum","description":"\u003cp\u003eThe more you build in the Architects of the Colosseum, the easier it is to win but getting the materials themselves won't be so easy.\u003c!-- split --\u003e The pace of the construction within the Colosseum determines how long the game will last, so it's important to plan ahead...\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36679374405790,"sku":"9781938146176","price":88.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/architectsofthecolosseum_1.jpg?v=1603680956"},{"product_id":"ttt2026","title":"Embark","description":"\u003cp\u003eAs new islands appear out of the mist, send your voyagers in search of wealth and adventure!\u003c!-- split --\u003e In Embark, you will load various boats heading to these new, uninhabited islands in order to explore, colonize, and mine their riches. Only fully-loaded boats will launch, so assign your voyagers carefully. Explorers will scout out the islands, unlocking their mysteries. Miners will collect ore, and colonists will cultivate farms and reap the benefits that the islands have to offer. Watch out for your opponents’ warriors, who can replace your voyagers and take over their jobs!As new islands appear out of the mist, send your voyagers in search of wealth and adventure! In Embark, you will load various boats heading to these new, uninhabited islands in order to explore, colonize, and mine their riches. Only fully-loaded boats will launch, so assign your voyagers carefully. Explorers will scout out the islands, unlocking their mysteries. Miners will collect ore, and colonists will cultivate farms and reap the benefits that the islands have to offer. Watch out for your opponents’ warriors, who can replace your voyagers and take over their jobs!\u003c\/p\u003e\n\u003cp\u003eEmbark is a game for 2-5 players, designed by Philip duBarry, and developed by Seth Jaffee. It lasts about 15 minutes per player, and could be described as a light-to-medium weight game.\u003c\/p\u003e\n\u003cp\u003eIn Embark, you and your friends simultaneously assign your voyagers to boats, then take turns assigning them jobs by placing them into specific berths in the boats. When a boat is full, it launches, carrying your voyagers to one of the islands in play, where your voyagers will start to perform the jobs to which they were assigned:\u003c\/p\u003e\n\u003cp\u003eExplorers explore the island, scoring 1 point per round, and increasing an exploration bonus for the island.\u003cbr\u003eMiners collect ore, which will score an end game bonus.\u003cbr\u003eColonists build farms worth a chunk of points. Having a majority of colonists also wins a player the exploration bonus for the island.\u003cbr\u003eCaptains can do any of the three jobs above.\u003cbr\u003eWarriors must displace another voyager and take over their job, sending the displaced voyager back to the owner's pub to be reassigned next round.\u003cbr\u003eAfter six rounds of assigning voyagers and launching boats, the game ends, bonuses are tallied, and the player with the most points wins!\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36679374536862,"sku":"9781947941052","price":75.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/embark.webp?v=1677452135"},{"product_id":"ghosts-of-the-moor","title":"Ghosts Of The Moor","description":"\u003cp\u003eGuide your intrepid explorers through the cursed swamp, collecting treasure and avoiding obstacles!\u003c\/p\u003e\u003c!-- split --\u003e \u003cp\u003eEvery turn in Ghosts of the Moor, you move one of your explorer pawns forward. If you leave a space containing a tile and no other explorer, you must pick up that tile  which is good if it's a treasure and not good if it's a ghost. If you leave a space that contains no tile, you must discard a tile instead. When moving to a space with no tile, if you have a wooden plank, you may place that down where you land to bridge the gap across that obstacle.\u003c\/p\u003e \u003cp\u003eOnce all explorers have escaped the swamp, players score points for collecting sets of treasure and for reaching the end early. Players lose points for ghosts they have picked up along the way. The player with the most points wins!\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36679374569630,"sku":"9781938146299","price":50.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/ghostsofthemoor.png?v=1603684231"},{"product_id":"scoville-labs","title":"Scoville Labs","description":"\u003cp\u003eScoville: Labs has few components, but is an expansion that adds significant depth to Scoville.\u003c\/p\u003e\u003c!-- split --\u003e \u003cp\u003eEvery player receives a 3x3 lab on which they can additionally \"plant\" peppers. You collect cross-bred peppers based on what is next to a new pepper when you place it into your lab. Nobody else can play on your personal lab board, and no one can walk through it to produce peppers either. With more planting to do, each player starts with a second \"plant 1 extra pepper\" token.\u003c\/p\u003e \u003cp\u003eScoville: Labs also comes with additional wooden peppers, new recipe cards, and pepper multiplier tokens.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36680712323230,"sku":"9781938146435","price":45.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/scovillelabs.png?v=1603688984"},{"product_id":"3005sg","title":"Survive Expansion Dolphins Squids Oh My 5-6 Player","description":"\u003cp\u003eSurvive: Dolphins \u0026amp; Squids \u0026amp; 5-6 Players.\u003c!-- split --\u003e..Oh My! is a collection of three mini-expansions for Survive: Escape from Atlantis! that were previously available separately. These mini-expansions can be used individually or in combination with the base game. Survive: Dolphins \u0026amp; Squids \u0026amp; 5-6 Players...Oh My! is a collection of three mini-expansions for Survive: Escape from Atlantis! that were previously available separately. These mini-expansions can be used individually or in combination with the base game. \u003c\/p\u003e\n\u003cp\u003eThese expansions are:\u003c\/p\u003e\n\u003cp\u003eDolphins and Dive Dice: The dice add chaos to the game with the ocean creatures now moving faster, but players can use dolphins to ward them off and help their people survive.\u003cbr\u003eThe Giant Squid: This beast can attack explorers on land or in boats.\u003cbr\u003e5-6 Players: Now up to six players can compete for space in the lifeboats as they flee the island.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36682200678558,"sku":"696859265754","price":31.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/survivedolphins.webp?v=1679958105"},{"product_id":"yokohama","title":"Yokohama","description":"\u003cp\u003eOnce Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan.\u003c!-- split --\u003e As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.\u003c\/p\u003e \u003cp\u003eIn YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36684179144862,"sku":"9781938146053","price":105.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/yokohama.png?v=1603692110"},{"product_id":"guilds-of-london","title":"Guilds Of London","description":"\u003cp\u003eLondon: The biggest, most important and richest city in England in the late medieval and early modern periods.\u003c\/p\u003e\u003c!-- split --\u003e \u003cp\u003eThe Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.\u003c\/p\u003e \u003cp\u003eIn Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36685456146590,"sku":"9781938146343","price":151.85,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/guildsoflondon.png?v=1603684450"},{"product_id":"ttt1019","title":"Pioneer Days","description":"\u003cp\u003eSaddle up and guide your wagon train along the perilous Oregon Trail! Build a team of hardy folk and gather resources and equipment with a unique dice drafting system. But dangers await in the dice you don't choose! You can hire townsfolk, buy wagons, pan for gold, and take on cattle — all the while preparing for inevitable raids, storms and famine. Who will best face the perils of the wild frontier and lead their wagon train to victory?\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003ePioneer Days is a dice-drafting game reminiscent of The Oregon Trail. While you pursue your strategy, you must be prepared for impending disasters such as storms, disease, raids, and famine.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eRound by round, players draw dice out of the bag, roll them, then take turns drafting one to either collect silver, hire a townsfolk, or take an action based on the die value. Townsfolk confer immediate or constant benefits as well as end game scoring bonuses, while actions help you collect wood, medicine, cattle, equipment, and gold nuggets. The unchosen die each round advances one of the disaster tracks based on its color, and when a disaster gets to the end of its track, all players must deal with its effects:\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDuring a raid, you lose half of your silver.\u003c\/li\u003e\n\u003cli\u003eDuring a famine, you need to spend 1 silver per cattle or lose the cattle.\u003c\/li\u003e\n\u003cli\u003eDuring a disease, you need 1 medicine per townsfolk or lose the townsfolk.\u003c\/li\u003e\n\u003cli\u003eDuring a storm, you need 1 wood per wagon or suffer damage to your wagons.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAt the end of each round, you can satisfy the current town's favor conditions in order to earn their favor. Prepare for the disasters while you pursue your strategy, and earn the most points to win the game!\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36686006091934,"sku":"9781938146350","price":95.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/files\/pic3711919_1.jpg?v=1706146242"},{"product_id":"kingsofairandsteamrrp87","title":"Kings Of Air And Steam","description":"\u003cp\u003eOn the cusp of the twentieth century, America is the undisputed land of industry.\u003c!-- split --\u003e Factories fire their machines twenty-four hours a day, and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by someone else. Anyone who can't stay competitive will be left with nothing but dust in their coffers!\u003c\/p\u003e\n\u003cp\u003eThe process is simple: Factories produce the goods (machinery, textiles, chemicals, food, and luxuries) that are coveted by the city folk. Airships – forbidden from landing in the cities but capable of carrying cargo over great distances – must be used to gather those goods and deliver them to depots along the rail network. Trains then haul the goods to the cities that want them, earning cash for the competitor who gets there first! Will you be the \"King of Air and Steam?\"\u003c\/p\u003e\n\u003cp\u003eKings of Air and Steam spans five rounds, and at the beginning of each round, players plan their Airship flights using four of their movement cards. When everyone is ready, everyone reveals their first planned card. According to the turn order and movement limits of their cards, players move their Airships, then take an Action; Actions include Building Depots, Upgrading your Airship or Train, Shipping Goods by rail, and Soliciting Funds from the bank. When all players have acted, the second planned cards are revealed, and so on through the four planned cards until all players have finished carrying out their plans for the round. All the while, players must keep aware of the rising values of the different types of Goods and try to get the most-valuable Goods from the specialized factories that produce them to the cities that want them. At the end of the game, the player with the most money and the greatest shipping network will be declared King of Air and Steam!\u003c\/p\u003e\n\u003cp\u003eKings of Air and Steam includes seven teams of characters, each with unique powers to give them a competitive edge, and a modular game board that makes each game a different experience.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36686626816158,"sku":"9781938146954","price":86.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/kingsofairandsteam.webp?v=1678332770"},{"product_id":"gugong","title":"Gugong","description":"\u003cp\u003eChina, 1570. China is under the reign of the Longqing Emperor, of the Ming Dynasty.\u003c!-- split --\u003e He inherited a country in disarray after years of mismanagement and corruption. He resided in the Forbidden city, which was the seat of many emperors under the Ming Dynasty. Constructed from 1406 to 1420, the complex consists of 980 buildings and covers 72 ha (over 180 acres). It is also under the Ming Dynasty that the Great Wall of China was rebuilt, fortified and expanded. Around this period, China was under heavy attack from the Mongols, so maintaining the Great Wall was essential. Most of what we now have left of the Great Wall, we owe it to the Ming dynasty.\u003c\/p\u003e \u003cp\u003eThe country was already famous for its very intricate bureaucracy, but this also led to a lot of corruption. Even though the penalties for corruption were very high, the highest Officials of the Forbidden City would pretend to uphold the ban on corruption, by accepting gifts of petitioners, and returning one of seemingly lower value.\u003c\/p\u003e \u003cp\u003eGÃ¹gÃng uses this extraordinary custom as its basis. Players take on the role of powerful Chinese families trying to gain influence and power by exchanging gifts with Officials. The gift cards you offer as a player has to be of a higher value than the one you receive, forcing you to make strategic choices regarding which actions you want to take each turn. You will travel around China, sail down the Grand Canal, purchase precious jade, help construct the Great Wall, secure advantages through decrees, influence the game through intrigue, and ultimately, receive an audience with the emperor. If only 1 player succeeds in doing so, he wins. If several players succeed, the player with the most VPs among those players wins the game.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36687540453534,"sku":"9781947941168","price":90.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/gugong.jpg?v=1604458471"},{"product_id":"1005ttt","title":"Eminent Domain","description":"\u003cp\u003eSurvey the galaxy to expand your civilization – will you colonize nearby planets, or take them over by force?\u003c!-- split --\u003e Harvest resources for trade, and do research to improve your technology. Build the best civilization and win the game!Survey the galaxy to expand your civilization – will you colonize nearby planets, or take them over by force? Harvest resources for trade, and do research to improve your technology. Build the best civilization and win the game!\u003c\/p\u003e\n\u003cp\u003eEminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards, with just two cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico, your opponents will get a chance to follow suit), and in doing so you will add one of those Role cards to your deck. When executing a Role, you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example, the more you Research, the better you get at Researching (because you'll have more Research cards in your deck).\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36688447078558,"sku":"9780984155859","price":80.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/86eca3dbe57461ad9b9c4d37344a0fcae346f831.jpg?v=1604460206"},{"product_id":"5006ttt","title":"Eniment Domain Exotica","description":"\u003cp\u003eYour civilization has grown to the edge of the known universe.\u003c!-- split --\u003e To expand farther you'll need to explore exotic worlds and learn their language and customs. Mine foreign asteroids for valuable crystal and befriend alien cultures in Eminent Domain: Exotica! Your civilization has grown to the edge of the known universe. To expand farther you'll need to explore exotic worlds and learn their language and customs. Mine foreign asteroids for valuable crystal and befriend alien cultures in Eminent Domain: Exotica! \u003c\/p\u003e\n\u003cp\u003eExotica is an expansion to Eminent Domain and cannot be played without the base game. The designer recommends that you play the base game several times before incorporating this expansion.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36689168826526,"sku":"9781938146633","price":46.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/2204a35a09dff993a5ef59a2539a7ed41872d013.jpg?v=1604462309"},{"product_id":"5001ttt","title":"Eminent Domain Escalation","description":"\u003cp\u003eWelcome back, Emperor. The time for unchecked expansion is over.\u003c!-- split --\u003e Warmongers raise their flags over weaker empires, while civilized planets take shelter behind peace treaties. Brace yourself for rising tensions in this next chapter of Eminent Domain: Escalation!Welcome back, Emperor. The time for unchecked expansion is over. Warmongers raise their flags over weaker empires, while civilized planets take shelter behind peace treaties. Brace yourself for rising tensions in this next chapter of Eminent Domain: Escalation!\u003c\/p\u003e\n\u003cp\u003eThis expansion for Eminent Domain, which cannot be played without the base game, puts the following new tools at the Emperor's disposal:\u003c\/p\u003e\n\u003cp\u003eNew uses for the larger-sized ships from the base game.\u003cbr\u003eAdditional Role cards to support a fifth player.\u003cbr\u003eAdditional technologies, each with an alternate cost in addition to their normal Research cost.\u003cbr\u003eA new category of technology (\"Diverse\"), requiring one planet of each type to research.\u003cbr\u003eOptional scenarios for asymmetric starting positions and technologies for each player.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36689345216670,"sku":"9781938146800","price":45.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/2ea2b7a887d0e7897ae9c7c29a822531f82e986c.jpg?v=1604462793"},{"product_id":"city-hall","title":"City Hall $84","description":"\u003cp\u003eCity Hall sees players competing to become Mayor of New York City.\u003c!-- split --\u003e They do this by attempting to be the most successful at both bringing people into the city as well as campaigning for the citizens' approval. Whoever best balances these two goals will win the election.\u003c\/p\u003e \u003cp\u003eThere are seven offices within City Hall. These offices deal with a different aspect of building the city or campaigning, such as the Tax Assessor, Surveyor, or Zoning Board. In a round, each player will get to activate one of these offices. However, just because you activate an office doesn't mean you will get to use it. The other players will have an opportunity to use their influence to steal control of the office away from you. Keeping it will require countering with your own influence. However, you can instead let another player control that office this round and add their influence to your own, giving you a leg up on controlling things later on.\u003c\/p\u003e \u003cp\u003eIn using these offices, players will buy land and build properties to create attractive neighborhoods that will bring the most people into the city or they might place a factory next to an opponent's housing complex to drive people out. They will also tax their constituents to raise funds (with the option of sacrificing popularity to tax at higher rates), buy and sell influence to the Lobbyist, and campaign to increase their approval level.\u003c\/p\u003e \u003cp\u003eAt the end of the game, the citizens of the city will vote based on which player brought them in and that player's approval level. Special interest groups will also collect votes for players based on certain goals, such as Wall Street backing the player with the most money. Whichever player has the most votes on election day will become Mayor of New York and appoint his or her opponents to the Sanitation Department.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36689681842334,"sku":"9781938146848","price":84.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/cityhall.png?v=1604463544"},{"product_id":"captainsofindustry","title":"Captains Of Industry","description":"\u003cp\u003eAs a captain of industry in the suitably titled game Captains of Industry, you will vie for domination in the cutthroat arena of the marketplace. To do this, you will:\u003c\/p\u003e\u003c!-- split --\u003e\n\u003cp\u003eBuild facilities to control supply,\u003cbr\u003eDevelop real estate to manipulate demand,\u003cbr\u003eInvest in technology to increase efficiency,\u003cbr\u003eComplete hidden agendas to secure your legacy, and\u003cbr\u003eUndercut the competition to dominate the marketplace!\u003cbr\u003eYou will depend on your opponents to fuel your expansion as they exploit your production for theirs. Supply and demand are king in this player-driven marketplace!\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36692183842974,"sku":"9781938146718","price":112.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/captainsofindustry.webp?v=1676858477"},{"product_id":"cthulhu-realms","title":"Cthulhu Realms","description":"\u003cp\u003eIn \u003cem\u003eCthulhu Realms\u003c\/em\u003e, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out.\u003c\/p\u003e\u003c!-- split --\u003eCthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out. \u003cp\u003eEach player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players.\u003c\/p\u003e \u003cp\u003eEach turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played.\u003c\/p\u003e \u003cp\u003eIf you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36692798111902,"sku":"9781938146527","price":32.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/57a3acc6e636d4d5ba6773c30cd42c885d0a6920.jpg?v=1604468223"},{"product_id":"orleans-stories","title":"Orleans: Stories","description":"\u003cp\u003eOrléans Stories is based on the bag-building mechanism known from Orléans, with this mechanisms having been further developed into a storytelling experience in which players go through different eras and face different challenges. \u003cbr\u003e\u003c\/p\u003e\u003c!-- split --\u003e\u003cp\u003e\u003cbr\u003eInstead of focusing on the city of Orléans and trade with the surrounding villages, player are now settling the Loire Valley. Players must farm and produce, found villages, and build fortresses and churches. They will experience times of prosperity and success, but also times of deprivation; they must defy hunger and plague, fight for their land, and perhaps conquer foreign lands to secure the lives of their settlers. In the end, however, there is peace and the joint administration of territories and villages.\u003c\/p\u003e\n\u003cp\u003eThe game includes two stories: \"The First Kingdom\" and \"The King's Favor\". \"The First Kingdom\" is an epic story that spans eight so-called eras, and each era features different conditions and emphases. Sometimes knights settle down, with whose help you can conquer foreign territories, sometimes the plague threatens to decimate the population of settlers unless all have worked together to develop medicine.\u003c\/p\u003e\n\u003cp\u003e\"The King's Favor\" is shorter, simpler, and more suitable as an introduction to the game. Over five eras, certain tasks have to be fulfilled by the end of each era, and those who fail to do so will drop out mercilessly. The threat of having to end the game prematurely provides a constant thrill, but all tasks are achievable, so that (usually) all players experience the end of the fifth era — but those who have concentrated only on the tasks will be punished because at this point everyone's achievements will be compared in the king's castle, and you will receive victory points for territory size, buildings, goods, and coins.\u003c\/p\u003e\n\u003cp\u003eThe different eras affect the parameters of play as well as the rules of the game, creating new strategic possibilities. This challenges players to constantly adapt to current conditions, giving you the impression of experiencing a story, but unlike in legacy games, these stories can be repeated as often as you like. The changes from era to era require a new way of looking at things from a distance, but this is made easier for players by a story booklet in which players will find not only all relevant information and rule peculiarities, but also hints of how to prepare for the upcoming game in the form of a narrated story.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36721940070558,"sku":"9781951361051","price":130.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/orleansstories.jpg?v=1604469736"},{"product_id":"vienna","title":"Vienna","description":"\u003cp\u003eHaving just arrived in 19th century Vienna, one is struck by the many possibilities offered by this great city and you need to ask yourself how best to get ahead.\u003c!-- split --\u003e Should you try to win some fast money, or take a long-term approach by trying to win over influential patrons in the city?\u003c\/p\u003e\n\u003cp\u003eYou'll be faced with many important questions in Vienna, many of which involve where best to place your dice so that you can get hold of as many victory points as possible? Naturally these tactical decisions will be influenced by the plans of others and by the favor of the dice. In the end, whoever best plans wisely and use her resources will win!\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36721949606046,"sku":"9781938146183","price":108.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/vienna2.jpg?v=1604469774"},{"product_id":"samara","title":"Samara","description":"\u003cp\u003eTravel back through history to a settlement called Samara, where you lead a group of builders.\u003c!-- split --\u003e At the start of the game, they can build only a sandcastle, cave or huts. For more complex buildings, you first invest time in skills, strength, or new workers. Building special projects gives you benefits or hurts all your rivals. In the end you want to have the most prestigious buildings.\u003c\/p\u003e \u003cp\u003eThe worker timetrack is the key mechanism. Each of your choices costs a number of your workers a number of months. Your workers can spend time on:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eImproving skills to build with wood (saw tool), stone (trowel tool) and glass (blowing tool).\u003c\/li\u003e \u003cli\u003eBuilding houses or special projects.\u003c\/li\u003e \u003cli\u003eGetting a new worker or exercising to become a stronger worker.\u003c\/li\u003e \u003cli\u003eGoing on vacation.\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eThe spaces on the game board determine how many workers (1-4 on the left board axis) are occupied how many months (1-9 on the bottom board axis). Players plan to let their workers spend time effectively, choosing when to invest and when to build for prestige. The prestige points determine who is the best foreman of Samara.\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":36721954881694,"sku":"9781938146121","price":55.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/samara.jpg?v=1604469821"},{"product_id":"exodus-fleet","title":"Exodus Fleet","description":"\u003cp\u003eWhat's left of civilization on this planet is being cut into portions by those most prone to cutting. Those of us who want something better... we'll find it somewhere else.\u003c\/p\u003e\u003c!-- split --\u003e \u003cp\u003eThe Exodus Fleet features resource management and tableau building mechanisms along with a highly interactive system of role selection and bidding in which players compete to hire miners, spaceship builders, and other groups to piece together their own fleet to escape a dying Earth. Just building ships and filling them with refugees will score you points, but making sure your ships work together may give you the advantage you need.\u003c\/p\u003e \u003cp\u003ePlayers must decide whether to prioritize building ships within one faction (to score bonus points) or whether it might be better to build ships with synergy for powering their actions. Is it better to spend your resources on more ships or rescuing more survivors off of Earth? Should you gamble on explorers or just take a turn to gather more resources? And exactly how much money does my opponent still have? Can they outbid me for the action I really need to perform? A variety of strategic and tactical dilemmas awaits...\u003c\/p\u003e","brand":"Tasty Minstrel Games","offers":[{"title":"Default Title","offer_id":37018256572574,"sku":"9781938146558","price":105.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/4eefa685df15018b929b2e6963946f67a426487b.png?v=1606349570"},{"product_id":"homesteaders-10th-anniversary-edition","title":"Homesteaders 10Th Anniversary Edition","description":"\u003cp\u003eYou’ve made it out west, and all you’ve got is your Homestead and some farmhands.\u003c\/p\u003e\u003c!-- split --\u003e\n\u003cp\u003eThe Homestead Act of 1862 allowed Americans to claim undeveloped land by living on and farming it for five years. Also in the 1860s, the Transcontinental Railroad was built across North america, linking rail networks between the East and West coasts. The development of railroads accelerated the spread of homesteaders colonizing the West and led to the rapid cultivation of new land.\u003c\/p\u003e\n\u003cp\u003eHomesteaders is a fast paced auction game in which players will manage their resources to build up a town in the old west. 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In addition, foreign technologies and cultural practices have integrated into the Japanese lifestyle as quickly as the modernization of the cityscape.\u003c\/p\u003e\n\u003cp\u003eIn this stand-alone game, you and your opponent compete to dominate the market. Roam the streets, strategically manage your assistants, and build a successful business empire while enlisting the aid of foreign agents. Each district in Yokohama offers unique benefits; exploit them wisely to outplay your opponent. 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