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It is a GMless horror game for 3-6 players, which uses the Belonging Outside Belonging system created by Avery Alder and Ben Rosenbaum. In it, players take control of not only their characters (which include archetypes like the Lifeguard, the Songleader, the Crafter, or the Athlete) but also the world around them, picking up Setting Elements to react to their friend's decisions. As the game goes on, the players also invite the Lindworm to play with them, causing horrific events to callously occur throughout the placespace.\u003c\/p\u003e\n\u003cp\u003eThe game is designed to be very modular, and can be played online, with just pens and paper, or with a full affair of a corkboard and pushpins, to represent the camp becoming increasingly frayed. 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Designed for either one-shot or campaign play, each adventure episode offers several quests that you may choose to pursue (or ignore), and the mall setting is packed with many strange retro marvels to discover. Or you can just replay the game over and over to kiss all the kissable clerks.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAlso a LARPer-friendly introduction to tabletop.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eBonus: you can also use this setting and these supporting characters (NPCs) in other roleplaying games! 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Together with your friends, youâ€™ll create the story of a group of teens who fight to free their city, one of countless Grey Ranks â€œcrewsâ€ that take up arms. Your characters - child soldiers - will have all the faults and enthusiasms of youth. Across sixty days of armed rebellion, they will grow up fast - or die.\u003cbr\u003e\u003cbr\u003eThe story you create is informed by many things. Grey Ranks has a scene structure, and each scene corresponds to a specific date in 1944. A broadcast of the Polish underground radio station, Radio Lightning, prefaces each scene and provides some background. In addition to Radio Lightning, youâ€™ll choose historical and dramatic elements that pique your interest to include in each scene. 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Written as the companion volume to Bookhounds of London for Trail of Cthulhu, it can be used as a Keeper’s resource as well as an in-game artefact for players in any Mythos game.\u003c\/p\u003e\n\u003cp\u003eIn 1933 a mysterious secret society commissioned Augustus Darcy to compile a guide to occult London. By the end of that year, Darcy was dead. Within these tales of The Smoke’s legendary past are scattered clues to its future. Was a magical war brewing? Were forces from other dimensions breaking through into our own? Who were the mysterious Brotherhood? Who killed Augustus Darcy and why? After eighty years Darcy’s book is here for you to make up your own mind. Use it as a guide as you venture into Darcy’s world and may your gods be with you in the days ahead.\u003c\/p\u003e\n\u003cp\u003eIt is a work of fiction, an autobiography, an occult miscellany and a murder mystery, a book which should not be read, and yet cannot be cast aside. 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Each player at the table guides the protagonist in a different capacity, and the central points of the story are further shaped by the twelve Key Phrases.\u003c\/p\u003e\n\u003cp\u003eThis is no longer a history; this is not yet a story. This is all that remains. Whatever else is what you make of it.\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":36679114490014,"sku":"TA01","price":23.02,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/polaris.jpg?v=1616029663"},{"product_id":"party-first-rpg","title":"Party First","description":"Attention Comrades! Be advised this area is now part of the Exclusion Zone. Please gather your belongings and documents and depart immediately. Report unusual activity at once. There is no cause for alarm. 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Inside is an overview of the state of the Twilight World in the 1980s and how the USRA came to be as well as a wealth of occupations and skills to fine tune your character. Additionally, it includes a chapter with tips on running horror games and two stand alone starter adventures to introduce your players to the universe.","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":36679114522782,"sku":"2370010531770","price":9.32,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/files\/293118_1.jpg?v=1705378435"},{"product_id":"part-time-god-second-edition-rpg","title":"Part Time God Second Edition","description":"\u003cp\u003eLong ago, an entity known as the Source visited humanity and gifted certain people with divine power.\u003c!-- split --\u003e For a time, the world existed in a state of balance between order and chaos, between life and death, between divinity and mortality. 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This game gives players the tools to create their own gods and go on to tell dramatic, exciting, and engaging stories — the kind only PTG2E can deliver.\u003c\/p\u003e\n\u003cp\u003ePart-Time Gods Second Edition has specialized chapters to help readers access the info in its pages with ease. Here is what to expect from each chapter.\u003c\/p\u003e\n\u003cp\u003e– Chapter One – The Descending Storm: This chapter details the setting of PTG2E, laying out divine origins and what it means to be a god in today’s world.\u003c\/p\u003e\n\u003cp\u003e– Chapter Two – The Spark of Divinity: Contains the rules for making characters, elaborating on the mortal and divine choices players have at their disposal to make just the god they want.\u003c\/p\u003e\n\u003cp\u003e– Chapter Three – Divine Expressions: Divine magic is a powerful tool, and this chapter explains how to use it to protect what they care about and become an even more powerful god.\u003c\/p\u003e\n\u003cp\u003e– Chapter Four – Blessing the Dice: This chapter gives an in-depth review of all the important rules needed to run a game of PTG2E. 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