{"title":"Hand Management","description":null,"products":[{"product_id":"munchkin-axe-cop","title":"Munchkin Axe Cop","description":"\u003cp\u003eMunchkin Axe Cop is a simple, lightweight multiplayer \"take that\" style card game.\u003c!-- split --\u003e Cards represent character abilities, items, monsters to fight, and cards to make monsters harder to defeat (for monsters other players are fighting) or easier to defeat (for you). Every time you defeat a monster, you go up a level. The first player to level 10 wins.\u003c\/p\u003e","brand":"Munchkin","offers":[{"title":"Default Title","offer_id":36673585774750,"sku":"4401SJG","price":50.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/c77175df1bba120ab19d595d84b72519b5510744.jpg?v=1605832332"},{"product_id":"founders-of-gloomhaven","title":"Founders Of Gloomhaven","description":"\u003cp\u003eFounders of Gloomhaven is a competitive tile-placement, action-selection, city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents.\u003c!-- split --\u003e This is a standalone game set in the same universe as Gloomhaven. The events, however, take place hundreds of years before Gloomhaven and depict the original construction of the city.\u003c\/p\u003e \u003cp\u003eIn Founders of Gloomhaven, players use action cards to place resource buildings on the map of the city, use these resources to create more advanced resources, then deliver them to proposed building sites to earn prestige. An individual player, however, cannot do everything on their own because they can import only a small number of resource types, depending on their race. To create more advanced resources, they have to work with other players.\u003c\/p\u003e \u003cp\u003eThe game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.\u003c\/p\u003e","brand":"Cephalofair Games","offers":[{"title":"Default Title","offer_id":36673585807518,"sku":"CPH0301","price":92.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/d62080a70cff44dcfd2ff37ef5f804cb3d4191d2.jpg?v=1603343351"},{"product_id":"personally-incorrect","title":"Personally Incorrect","description":"\u003cp\u003ePersonally Incorrect is the appropriately inappropriate party game that will make you hate what you think and love what you play.\u003c\/p\u003e\u003c!-- split --\u003ePersonally Incorrect is the appropriately inappropriate party game that will make you hate what you think and love what you play.\n\u003cp\u003ePlaying Personally Incorrect is a way to connect, break the ice, and interact. Simply put, Personally Incorrectmakes things personal and lets players have some real fun, where they don't have to worry about being judged or offending anyone. Personally Incorrect does this by directing the questions at the individuals playing the game instead of just offering a fill in the blank question\u003c\/p\u003e\n\u003cp\u003eThe player with the most 'Question' cards at the end of the 10th round is the winner. Players begin the game with 10 'Answer' cards, and receive a new one each turn. Every turn a player will read a 'Question' card aloud submitting another player's name into the \"Insert Name\" quotations. The rest of the players will simultaneously select answers and submit them to the player who read the question.\u003c\/p\u003e\n\u003cp\u003eThe active player now shuffles all of the answer cards together and reveals them 1 at a time. All of the other players present quickly vote for the most appropriately inappropriate answer. It is important to vote quickly as the last vote will not count that way players don't base their vote on another player's vote. In the event of a tie, the active player\/reader is allowed to cast their vote in order to break the tie. The player whose answer received the most votes now claims the question card, ending the round.\u003c\/p\u003e\n\u003cp\u003eAt the end of 10 rounds the player with the most question cards is the winner.\u003c\/p\u003e","brand":"Lion Rampant Imports","offers":[{"title":"Default Title","offer_id":36673587675294,"sku":"LRG0001","price":55.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/personallyincorrect.png?v=1603687853"},{"product_id":"dresden-files-cooperative-card-game","title":"Dresden Files Cooperative Card Game","description":"\u003cp\u003eIn The Dresden Files Cooperative Card Game, players work together to solve cases from the bestselling Dresden Files novels in the ultimate what-if scenario: What if Harry was on the scene with allies who weren't there in the original story?\u003c!-- split --\u003e Play Harry, Murphy, Susan, Michael, and the Alphas in the first five novels, or take on \"Side Jobs\" in a random scenario generator based on the short story collection of the same name.\u003c\/p\u003e \u003cp\u003ePlay your hand, clear the board, and beat the odds in the final showdown at the end of the book. Use teamwork, strategy, and a wee bit of luck to win the day.\u003c\/p\u003e \u003cp\u003eThe game has plenty of in-jokes and references for Dresden fans (like the unreliable range of the Blue Beetle), but it's accessible to people who haven't read the books.\u003c\/p\u003e \u003cp\u003eThis is a tightly tuned, strategic, cooperative game that feels intense, vital, and a little bit risky (thanks to dice and other factors) throughout play. At 30 minutes per session, gameplay is fast-paced and down to the wire. In this game, players take on the role of Harry Dresden and his allies, investigating cases and taking on foes from the books. To accomplish this, you'll share a common pool of action points (called Fate points), and each player must choose between taking an action or generating Fate points each turn. Solve more cases than there are foes left standing to win!\u003c\/p\u003e \u003cp\u003eIn short, each player plays a character from the novels (one of them is always Harry), taking on a shuffled scenario deck based on one of the books in the series. Using a combination of cards, dice, and teamwork, players attack foes, investigate cases, take advantages, and overcome obstacles to make sure they have the best possible odds for a win in the final showdown at the end of the book! Like any good cooperative game, it's hard to win (no fun if there's no challenge!), but always rewarding to play, and scales smoothly from one to five players.\u003c\/p\u003e","brand":"Evil Hat Productions","offers":[{"title":"Default Title","offer_id":36673636630686,"sku":"817200020000","price":63.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/dresdencoop.jpg?v=1603683321"},{"product_id":"13-minutes-cuban-missile-crisis","title":"13 Minutes The Cuban Missile Crisis","description":"\u003cp\u003e13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions.\u003c!-- split --\u003e Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the \"world map\" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!\u003c\/p\u003e","brand":"Ultra Pro","offers":[{"title":"Default Title","offer_id":36673639645342,"sku":"74427119638","price":18.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/13minutes.jpg?v=1603704233"},{"product_id":"spirit-island","title":"Spirit Island","description":"\u003cp\u003eIn the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing.\u003c!-- split --\u003e As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.\u003c\/p\u003e\n\u003cp\u003eSpirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how \/ whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.\u003c\/p\u003e\n\u003cp\u003eThe Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.\u003c\/p\u003e\n\u003cp\u003eThe islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.\u003c\/p\u003e\n\u003cp\u003eThe game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.\u003c\/p\u003e\n\u003cp\u003eAt game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.\u003c\/p\u003e\n\u003cp\u003eThe game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.\u003c\/p\u003e","brand":"Greater Than Games","offers":[{"title":"Default Title","offer_id":36673640136862,"sku":"SISL-CORE","price":109.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/c5ec5ec9e7aacc4478d80538f1626c2a0282c474.jpg?v=1603343959"},{"product_id":"ascension-alliances","title":"Ascension Alliances","description":"\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003ePLEASE NOTE: This product may not be readily available for in-store pickup. If this method is chosen there may be a delay, please check with the store prior to pickup.\u003c\/span\u003e\u003c!-- split --\u003e\u003c\/p\u003e\n\u003cp\u003eAscension: Alliances presents players with a new way to play the Ascension deck-building game. In this new multiplayer format, players pair up and take on each other as teams. These newfound alliances allow players to unlock a new card type: Banners, which further enhance the strength of your alliance and gain permanent advantages over your opposition.\u003c\/p\u003e","brand":"Upper Deck","offers":[{"title":"Default Title","offer_id":36673640169630,"sku":"074427100957","price":20.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/fdc47bac3f57b9d54a18d68f76bfdf1dafbb5b98.jpg?v=1603343962"},{"product_id":"sylvion","title":"Sylvion","description":"\u003cp\u003eThe mad Fire Elemental lord is out to burn down the dream forest.\u003c!-- split --\u003e Attacking in waves using Fire Elementals, your only defense are trees and fountains and those animals brave enough to offer aid before scurrying away to safety. Using a unique drafting system and combining it with a tower defense game, will you be able to keep your forest green?\u003c\/p\u003e \u003cp\u003e\u003cem\u003eSylvion\u003c\/em\u003e is a tower-defense type game in which attacks come down four rows and in waves. You build a deck using a unique drafting process and play cards from your hand by paying with other cards in your hand. You can play cards to the rows like fountains and trees or play animals for instant effects or to manipulate the enemy decks of cards. When all the waves have finished, you must have kept the heart of the Sylvion verdant, or else the whole forest of the Oniverse will be destroyed.\u003c\/p\u003e \u003cp\u003eThis game can be played in an introductory style, advanced mode, and includes two expansions and an appendix for further challenges and complexity.\u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":36673642463390,"sku":"103298","price":42.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/de31fc2b13a75fc2d032682057c3e73857131a00.jpg?v=1603344036"},{"product_id":"dead-of-winter-warring-colonies","title":"Dead Of Winter Warring Colonies","description":"\u003cp\u003eThe Dead of Winter: Warring Colonies expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set.\u003c!-- split --\u003e However, to play either the warring colonies variant or the lone wolf module, you need both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night.\u003c\/p\u003e\n\u003cp\u003eIn the warring colonies variant, which is for 4-11 players, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace.\u003c\/p\u003e\n\u003cp\u003eWith the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.\u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":36673654227102,"sku":"PH1002","price":74.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/warringcolonies.jpg?v=1603682698"},{"product_id":"bloodborne","title":"Bloodborne","description":"\u003cp\u003eBloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside.\u003c!-- split --\u003e Players compete to kill monsters and take their blood.\u003c\/p\u003e\n\u003cp\u003eIn general, Bloodborne is a game about risk management with a bit of group think, inventory management\/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities.\u003c\/p\u003e\n\u003cp\u003eEach turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.\u003c\/p\u003e\n\u003cp\u003ePlayers can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.\u003c\/p\u003e","brand":"CMON","offers":[{"title":"Default Title","offer_id":36673664352414,"sku":"BBN001","price":69.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/bloodborne.jpg?v=1603681566"},{"product_id":"unspeakable-words","title":"Unspeakable Words","description":"\u003cp\u003eUnspeakable Words is a devious word game that will eat at your sanity.\u003c!-- split --\u003e Beware, because deep in the corners of letters, the Hounds of Tindalos wait for the unsuspecting. Use your hand of cards to form words to score, based on the number of angles in the word. Be careful, because every misstep could cost you, since you must test the strength of your mind against each word's point value. Succeed, and you're safe, for now Fail, however, and you take one step closer to madness. Can you keep your sanity long enough to win this horrifically fun word game?\u003c\/p\u003e","brand":"Playroom Entertainment","offers":[{"title":"Default Title","offer_id":36673673101470,"sku":"803004261008","price":14.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/unspeakable.jpg?v=1603691447"},{"product_id":"charterstone","title":"Charterstone","description":"\u003cp\u003eThe prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders.\u003c!-- split --\u003e In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.\u003c\/p\u003e\n\u003cp\u003eIn Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions. \u003c\/p\u003e\n\u003cp\u003eYour journey through Charterstone's many secrets will last twelve games, but it doesn't end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e \u003c\/span\u003e\u003c\/p\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":36673679491230,"sku":"STM700","price":90.65,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/2e959879c5940effc94e1f13a0bd4c2eb0f3f451.jpg?v=1603344625"},{"product_id":"imperialismroadtodominationrrp75","title":"Imperialism Road To Domination","description":"\u003cp\u003eImperialism: Road to Domination approximately covers the period from the 15th to the 19th century.\u003c!-- split --\u003e The players control superpowers and attempt to transform them into mighty empires. To accomplish this, they will not only have to look after the economic growth and try to gain social and civilization achievements, but also modernize and expand their fleet and land army. Because being at war is expensive, it is often wiser to resort to plots and lies. Sometimes, making empty promises at the negotiating tables is better than getting involved in a risky and exhausting war, which may empty the treasury and expose you to losing precious prestige. The players have to pay extra attention to the dissenters who, especially in the beginning of the game, have greater military power and will not hesitate to draw others into a religious war. Will you manage to create an enormous colonial empire, military European dominion, or a territorially small but economically strong country? The players’ choices, luck, and reactions of others will affect the struggle. Creating an empire requires good strategic sense and a flexible approach to changing military and economic situations. The players have to forge thoughtful alliances and avoid wars which they may not win.\u003c\/p\u003e\n\u003cp\u003eThe aim of the game is to create the most powerful empire. To achieve this, the players will change the reigning rulers, brew plots, conspire, conquer minor countries and overseas lands which will increase the level of goods production in their empire. The players will have to expand their armies and fleet to confront other superpowers. The player with the most glory points wins.\u003c\/p\u003e","brand":"Eagle Gryphon Games","offers":[{"title":"Default Title","offer_id":36673682768030,"sku":"5902020445746","price":75.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/imperialism.webp?v=1678249833"},{"product_id":"a-game-of-thrones-living-card-game-second-edition-house-of-thorns","title":"A Game of Thrones - The Card Game - Second Edition - House Of Thorns","description":"\u003cp\u003eHouse Tyrell surges into the light with House of Thorns, a new deluxe expansion for A Game of Thrones: The Card Game!\u003c!-- split --\u003e Within this box, you'll find a wealth of new cards, bringing powerful new options to support and diversify House Tyrell's most important themes, alongside iconic characters sworn to House Tyrell, including Mace Tyrell, the Queen of Thorns, Margaery Tyrell, and the Knight of Flowers. Though House Tyrell receives the bulk of the cards in this expansion, you'll also find new non-loyal cards for each of the seven other factions and new options for any deck with seven new plots (one loyal to House Tyrell and six neutral).\u003c\/p\u003e","brand":"A Game of Thrones LCG","offers":[{"title":"Default Title","offer_id":36673683062942,"sku":"841333104399","price":35.91,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/houseofthorns.jpg?v=1603684706"},{"product_id":"century-spice-road","title":"Century Spice Road","description":"\u003cp\u003eCentury: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment.\u003c!-- split --\u003e In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEstablish a trade route (by taking a market card)\u003c\/li\u003e\n\u003cli\u003eMake a trade or harvest spices (by playing a card from hand)\u003c\/li\u003e\n\u003cli\u003eFulfill a demand (by meeting a victory point card's requirements and claiming it)\u003c\/li\u003e\n\u003cli\u003eRest (by taking back into your hand all of the cards you've played)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.\u003c\/p\u003e","brand":"Plan B Games","offers":[{"title":"Default Title","offer_id":36673685684382,"sku":"826956400004","price":61.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/centuryspiceroad.jpg?v=1603682024"},{"product_id":"bears-vs-babies","title":"Bears Vs Babies","description":"\u003cp\u003eBears vs Babies is a card game in which you build handsome, incredible monsters who go to war with horrible, awful babies.\u003c\/p\u003e\u003c!-- split --\u003e\n\u003cp\u003eThe shared deck of cards consists of bear parts (and other monster parts) and baby cards. When you draw a part, you use it to build a monster for yourself; when you draw a baby, it goes in the center of the table. When babies are provoked, they attack, and anyone who has fewer monster parts than the number of attacking babies loses their monster; everyone with more parts than babies defeats this infantile army and scores.\u003c\/p\u003e","brand":"Self Published","offers":[{"title":"Default Title","offer_id":36673701085342,"sku":"866795000300","price":25.52,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/bearsvsbabie.jpg?v=1603681331"},{"product_id":"spynet","title":"Spynet","description":"\u003cp\u003eYou are a spymaster. Your mission: Dominate the world of undercover intelligence by deploying agents to complete vital missions.\u003c!-- split --\u003e To complete your mission, you must first build an underground network of highly trained agents from different branches of espionage.\u003c\/p\u003e \u003cp\u003eIn the card game SpyNet, two to four players work alone or with a teammate to gather the information they need to recruit the best agents and disrupt their opponents' plans. With clever play and careful coordination, you can rise to the top of the intelligence community and become a dominate force in the world of covert espionage.\u003c\/p\u003e \u003cp\u003eIn more detail, the deck contains agents, funding, and missions. Players draft cards from a face-down line-up: Look at the first pile and take it or put it back in order to look at the second pile; look at the second pile, etc. After you take a pile, you add one card to empty spot in the line-up as well as each pile that you passed over, thereby enriching the haul for the next player.\u003c\/p\u003e \u003cp\u003ePlayers lay down color-coded agents in order to gain strength in four fields: tech, infiltration, counterespionage, and enforcement. Funding can be applied to any agent, and some agents have special powers that take effect when played. A player can complete a mission only when their strength in that mission's field is stronger than all other opponents.\u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":36673707147422,"sku":"841333104269","price":36.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/da8f142b065b10ea00cfc16facd1326cfd5a14c4.png?v=1603344828"},{"product_id":"custom-heroes","title":"Custom Heroes","description":"\u003cp\u003eCustom Heroes is a card-crafting, climbing trick game in which plastic cards are added to sleeves in order to modify the cards already in those sleeves.\u003c\/p\u003e\u003c!-- split --\u003e\n\u003cp\u003ePlease note: Custom Heroes is shipped with a protective plastic film on each card which should be removed prior to play. Once removed the colors will be more vibrant and it will be easier to see cards in a stack inside a sleeve.\u003c\/p\u003e\n\u003cp\u003eThe players attempt to win rounds by getting rid of their cards as quickly as possible using the classic climbing trick mechanic. e.g. If a player leads with three 4s then the next player must play three of a kind of equal or higher value. When all players pass, the last player to have played cards leads a new trick with whatever card or set of equal cards they want. Go out of cards first for first place, second for second, etc.\u003c\/p\u003e\n\u003cp\u003eHowever, you also have advancements you can sleeve onto your cards. These may increase or decrease the value of the cards, or even add new abilities such as turning a card into a wild or reversing the direction of the values (i.e. you are now playing lower numbers instead of higher) or making cards count as multiple copies of themselves, etc.\u003c\/p\u003e\n\u003cp\u003eBut since all of the cards are reshuffled and dealt to start a new round, the changes you made may end up with someone else (and vice versa), and the common distribution of values will begin to change and shift over multiple hands. Thus, a good strategy must factor in not just doing well in the current hand, but also managing your resources (card advancements) over multiple hands and maximizing their impact though well timed plays.\u003c\/p\u003e\n\u003cp\u003eYou earn points and more advancements based on your end of round position. Be the first player to go out each round and gain the most points, but draw fewer new advancements for the next hand. 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These can also be added to your games at lower player counts.\u003c\/p\u003e \u003cp\u003eThe box cover shows the iconic cobblestone races that are represented with new tiles in the game; these tiles are mostly one space wide, occasionally two, and don't allow slip streaming.\u003c\/p\u003e \u003cp\u003eFlamme Rouge: Peloton includes variants for solo play and for games with up to twelve players, each controlling only one rider.\u003c\/p\u003e","brand":"Lautapelit","offers":[{"title":"Default Title","offer_id":36673725431966,"sku":"SG7090","price":70.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/flammerougepeloton.jpg?v=1603683853"},{"product_id":"not-alone-exploration","title":"Not Alone Exploration","description":"\u003cp\u003eNOT ALONE: Exploration is the first expansion for NOT ALONE.\u003c\/p\u003e\u003c!-- split --\u003e \u003cp\u003eIt includes new Hunt cards for the Creature, new Survival cards for the Hunted, and new Location cards for the planet. These 10 new Locations can be played together, or they can be mixed with Locations from the base game, giving NOT ALONE an almost infinite combination of places to explore.\u003c\/p\u003e \u003cp\u003eCome visit the planet Artemia again, if you dare, in NOT ALONE: Exploration.\u003c\/p\u003e","brand":"Stronghold Games","offers":[{"title":"Default Title","offer_id":36673725661342,"sku":"SG7110","price":36.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/notaloneexploration.jpg?v=1603687433"},{"product_id":"terraforming-mars-venus-next","title":"Terraforming Mars Venus Next","description":"\u003cp\u003eTerraforming Mars: Venus Next, the second expansion for theÃÂ Terraforming MarsÃÂ base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.\u003c\/p\u003e\u003c!-- split --\u003e \u003cp\u003e\u003cbr\u003eIn Venus Next, the World Government chooses to also fund the terraforming of Venus. Around 50 project cards and 5 corporations are added, with a special focus on how to make Venus habitable. 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Will you even be able to understand \u003cem\u003eyourself\u003cem\u003eyourself\u003c\/em\u003e despite the madness that gradually insinuates itself into your mind?\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003eBased on the novel by H. P. Lovecraft, \u003cem\u003eMountains of Madness\u003c\/em\u003e is a fully cooperative game with a pinch of real-time gameplay.\u003c\/p\u003e","brand":"iello","offers":[{"title":"Default Title","offer_id":36673732673694,"sku":"3760175513749","price":80.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/87a28a352772b73eeddf9e86160505c4c330b850.jpg?v=1603345058"},{"product_id":"a-game-of-thrones-living-card-game-second-edition-guarding-the-realm","title":"A Game Of Thrones Living Card Game Second Edition - Guarding The Realm","description":"\u003cp\u003eGreat changes are coming to Westeros, played out through countless smaller stories. Jaime Lannister has been freed from the prisons of Riverrun and makes his way towards Kings Landing as a captive of Brienne of Tarth. Jon Snow has turned his cloak and fallen in with wildlings, while struggling to keep his true loyalties secret. Robb Stark fights to reclaim the loyalty of his bannermen, Daenerys Targaryen lays her plans to acquire an army of eunuchs, and Davos Seaworth returns to Dragonstone with a dream of assassinating the red priestess, Melisandre. Though the violence of the War of the Five Kings has paused, the intrigues and plots behind the scenes have never been stronger”or more dangerous.\u003c\/p\u003e \u003cp\u003eReturn to Westeros with Guarding the Realm, a new Chapter Pack of the Blood and Gold cycle! As with the other expansions of this cycle, you'll be drawn into the events of A Storm of Swords. Gold has always been important in A Game of Thrones: The Card Game, and the ways you earn and spend it will soon become more plentiful than ever before, as you contend with the new bestow keyword and new economic options for every faction. And of course, you'll have the chance to add iconic characters to your deck, including Gilly, a new version of Melisandre, and a bastard son of House Botley, Wex Pyke.\u003c\/p\u003e","brand":"A Game Of Thrones","offers":[{"title":"Default Title","offer_id":36674014118046,"sku":"GT17","price":33.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/guardingtherealm.png?v=1603684134"},{"product_id":"maidens-quest","title":"Maidens Quest","description":"\u003cp\u003e\u003cspan\u003eIn Maiden's Quest, a maiden  tired of waiting to be rescued  takes it upon herself to fight her enemies and escape.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\u003c!-- split --\u003e\u003cp\u003e\u003cbr\u003e\u003cspan\u003eMaidens use cards from their hands to attempt to defeat an enemy or obstacle. As you play, the game's difficulty grows as enemies of increasing ferocity become active! An innovative turn-and-flip mechanism allows each card to represent up to four items, encounters, or allies.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThis fun and easy-to-learn game takes 1030 minutes if you play non-stop. However, since each encounter is resolved separately, you can stop and stow away the deck at any time, returning to play when and where you left off at a later time! Since no surface is required, you can play while standing in line to get your morning coffee, while you wait for an appointment, or while sitting on the couch at home! Contents include enough for true solo play, co-op, or competitive two-player games, and, with multiple copies, more players can join in!\u003c\/span\u003e\u003c\/p\u003e","brand":"Wizkids","offers":[{"title":"Default Title","offer_id":36674041610398,"sku":"WZK73287","price":39.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/maidensquest.jpg?v=1603686096"},{"product_id":"path-of-light-and-shadow","title":"Path Of Light And Shadow","description":"\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003c\/span\u003eThe Realms lay divided, their former wonder lost and forgotten. The Tyrant Queen has seized the throne, forcing the rightful heirs deep into exile. You are the sons and daughters of the once-great houses: Foxway, Gorga, Mherzeen, and Spyre. Under the tutelage of advisors, you have gathered your followers, your conscripts. The time has come to take back what is yours.\u003c\/p\u003e\n\u003cp\u003ePath of Light and Shadow is a massive empire-building experience, combining area control, deck management, and civilization customization. As players vie for control of The Realms, they must enlist and promote supporters, outfit their burgeoning empire with powerful technologies, align with powerful leaders, and lay siege to rival exiles after the throne. Above all else, each player must decide what type of leader they will become, cruel or merciful. But choose wisely, for each path has its rewards and perils.\u003c\/p\u003e","brand":"Indie Board and Cards","offers":[{"title":"Default Title","offer_id":36674075328670,"sku":"PATH1IBC","price":160.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/pathoflightandshadow.jpg?v=1603687796"},{"product_id":"ticket-to-ride-france-old-west","title":"Ticket To Ride - Map Collection: Volume 6 France \u0026 Old West","description":"\u003cp\u003eTicket to Ride Map Collection: Volume 6 France \u0026amp; Old West includes a double-sided game board that features France on one side and the western half of the United States on the other.\u003c\/p\u003e\u003c!-- split --\u003e\n\u003cp\u003eIn the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.)\u003c\/p\u003e\n\u003cp\u003eMultiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed.\u003c\/p\u003e\n\u003cp\u003eIn the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network.\u003c\/p\u003e\n\u003cp\u003eAfter claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points.\u003c\/p\u003e\n\u003cp\u003eAs a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.\u003c\/p\u003e","brand":"Ticket To Ride","offers":[{"title":"Default Title","offer_id":36674078703774,"sku":"DO7228","price":54.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/tickettoridefrance.jpg?v=1603691010"},{"product_id":"black-stars-rise-arkham-horror-card-game","title":"Arkham Horror - The Card Game - Black Stars Rise - Mythos Pack","description":"\u003cp\u003eYour investigations have led you far from that fateful first showing of The King in Yellow at the Ward Theatre in Arkham. \u003c\/p\u003e\u003c!-- split --\u003eYour investigations have led you far from that fateful first showing of The King in Yellow at the Ward Theatre in Arkham.  \u003cp\u003eWhen you could no longer find the answers you needed in Arkham, you voyaged across the Atlantic to France and entered the catacombs of the dead beneath Paris. Now, you travel to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming”and its unclear if our world will survive.\u003c\/p\u003e \u003cp\u003eBlack Stars Rise offers the latest chapter in The Path to Carcosa cycle, and the latest tale of your own madness. You have looked upon the face of the Stranger. You have beheld the Pallid Mask and the Tattered Cloak. New player cards arrive in this Mythos Pack, cards with palliative names like Stick to the Plan, Narrow Escape, or Ward of Protection. Their names are a lie, dripping with false comfort that only the truly mad will embrace. 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Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a world a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa - the realm of madness in the stars, where Hastur reigns supreme.\u003c\/p\u003e \u003cp\u003eAll shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive.\u003c\/p\u003e","brand":"Arkham Horror LCG","offers":[{"title":"Default Title","offer_id":36674083258526,"sku":"AHC17","price":18.5,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/dimcarcosa.png?v=1603683017"},{"product_id":"sanctum-of-twilight-mansions-of-madness-2nd-edition","title":"Mansions Of Madness Sanctum Of Twilight","description":"\u003cp\u003eWithin the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians.\u003c!-- split --\u003e In secret, they also meet to enact forbidden rituals with dark consequences. The poor souls who discover this truth often vanish, never to be seen again.\u003c\/p\u003e \u003cp\u003eSanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios. With new spells, items, mechanics, and a new monster, this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within.\u003c\/p\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":36674088435870,"sku":"841333105235","price":44.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/sanctumoftwilight.jpg?v=1603688721"},{"product_id":"topiary","title":"Topiary","description":"\u003cp\u003eIn Topiary, players try to position their visitors on the outer edge of a beautiful topiary garden in order to give them the best view possible.\u003c!-- split --\u003e Visitors can see the closest topiary sculpture to them and any behind that, in the same sight line, that are larger. You can score bonus points for visitors who see multiple topiary sculptures of the same type. Players slowly fill in the garden by adding tiles until everyone has placed all their visitors.\u003c\/p\u003e","brand":"Fever Games","offers":[{"title":"Default Title","offer_id":36674094399646,"sku":"859930005995","price":55.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/topiary.jpg?v=1603691194"},{"product_id":"1564sjg","title":"Munchkin Shakespeare Deluxe","description":"Screw Your Courage To The Sticking Place . . .\u003cbr data-mce-fragment=\"1\"\u003eTake in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eFans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eMunchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.","brand":"Munchkin","offers":[{"title":"Default Title","offer_id":36674095579294,"sku":"91037863454","price":55.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/files\/munchkin-shakespeare-deluxe-2ptbox.500x0.jpg?v=1699479875"},{"product_id":"shipwrights-of-the-north-sea","title":"Shipwrights Of The North Sea","description":"\u003cp\u003eShipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD.\u003c!-- split --\u003e As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!\u003c\/p\u003e","brand":"Garphill Games","offers":[{"title":"Default Title","offer_id":36674103148702,"sku":"RGS00587","price":95.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/shipwrightsofthenorthsea.jpg?v=1603689141"},{"product_id":"fields-of-fame-raiders-of-the-north-sea","title":"Raiders Of The North Sea Fields Of Fame","description":"\u003cp\u003eIn Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements.\u003c!-- split --\u003e But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield!\u003c\/p\u003e \u003cp\u003eIn addition to including components for an extra player, Fields of Famealso includes the new township board, enemy jarl tokens and cards, fame, damage and a variety of new townsfolk.\u003c\/p\u003e","brand":"Garphill Games","offers":[{"title":"Default Title","offer_id":36674103672990,"sku":"RGS00588","price":65.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/fieldsoffame.png?v=1603683784"},{"product_id":"hall-of-heroes-raiders-of-the-north-sea","title":"Raiders Of The North Sea Hall Of Heroes","description":"\u003cp\u003eIn Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers.\u003c!-- split --\u003e Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary, so sharpen your axe and ready your shield as new adventures await!\u003c\/p\u003e \u003cp\u003eIn addition to including components for an extra player, Hall of Heroeshas the new mead hall board, large player boards, mead, quests, reputation, and a variety of new townsfolk.\u003c\/p\u003e","brand":"Garphill Games","offers":[{"title":"Default Title","offer_id":36674103804062,"sku":"RGS00589","price":65.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/hallofheroes.png?v=1603684479"},{"product_id":"pericles-the-peloponnesian-wars-460-400bc","title":"Pericles The Peloponnesian Wars 460-400 Bc","description":"\u003cp\u003ePericles is a four player 'sandbox' design that covers the period from 460 BC to 400 BC. The players each represent one of two Athenian or Spartan factions. The game has a political and a war phase. During the war phase the players are US versus THEM. During the Political Phase it is ME versus YOU (Athenian faction versus Athenian faction and Spartan king versus Spartan king).\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eThe City State (Athens or Sparta) that gains the most Honor wins the war and the faction on the winning side with the most Honor wins the game.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eThere are over twenty scenarios that cover portions of the war with playing times from 30 minutes (mini Theater scenario), 45 minutes (6 years of the war), 90 minutes (a decade of war), and then there are the three long scenarios that cover the 1st Peloponnesian War, 2nd Peloponnesian War plus the Campaign game. There are rules for 3 player, 2 player, and solitaire play.\u003csppericles split=\"\" bc=\"\" to=\"\" from=\"\" period=\"\" the=\"\" covers=\"\" that=\"\" design=\"\" player=\"\" four=\"\" a=\"\" is=\"\"\u003e The players each represent one of two Athenian or Spartan factions. The game has a political and a war phase. During the war phase the players are US versus THEM. During the Political Phase it is ME versus YOU (Athenian faction versus Athenian faction and Spartan king versus Spartan king). The City State (Athens or Sparta) that gains the most Honor wins the war and the faction on the winning side with the most Honor wins the game. There are over twenty scenarios that cover portions of the war with playing times from 30 minutes (mini Theater scenario), 45 minutes (6 years of the war), 90 minutes (a decade of war), and then there are the three long scenarios that cover the 1st Peloponnesian War, 2nd Peloponnesian War plus the Campaign game. There are rules for 3 player, 2 player, and solitaire play.\u003c\/sppericles\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":36674105540766,"sku":"651650229589","price":165.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/1944_0.png?v=1619661670"},{"product_id":"gmt1706","title":"1960 The Making Of The President","description":"\u003cp\u003eSometimes the history of a nation can be defined by the relationship between two individuals. \u003c\/p\u003e\u003c!-- split --\u003eSometimes the history of a nation can be defined by the relationship between two individuals. \n\u003cp\u003eThe Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.\u003c\/p\u003e\n\u003cp\u003eIn 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.\u003c\/p\u003e\n\u003cp\u003eThe contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.\u003c\/p\u003e\n\u003cp\u003eAs with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.\u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":36674105671838,"sku":"GMT1706","price":180.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/1960making.png?v=1619678105"},{"product_id":"stark-vs-lannister-a-song-of-ice-and-ifire-tabletop-miniatures-game","title":"A Song of Ice and Fire - Starter Set - Stark Vs Lannister","description":"\u003cp\u003eA Song of Ice \u0026amp; Fire: Tabletop Miniatures Game lets players take control of their favorite Houses from the novels represented by trays of high-quality, pre-assembled miniatures and lead them into battle against their opponents.\u003c!-- split --\u003e Players can recreate their favorite moments from the series or create their own stories. What if the Red Wedding never happened, and Robb Stark assaulted King's Landing? Now fans can find out!\u003c\/p\u003e\n\u003cp\u003eBattles can range from large-scale wars with hundreds of miniatures to simple skirmishes between a few units without complicating the elegantly designed rules. The game features several unique systems, including alternating activations that keep the players engaged; a Rank System that changes a unit's capabilities as the battle rages on; a Tactics System that provides strategic powers fueled by a finite resource each round; and, most importantly, the iconic Heroes, such as Robb Stark and Jaime Lannister, that can change the course of war both on and off the battlefield.\u003c\/p\u003e\n\u003cp\u003eThe Stark vs Lannister Starter Set has everything needed for two players to fight epic battles. Containing forces for both House Stark and House Lannister, players build their armies, select leaders, construct their tactics deck, and engage in one of five different game modes.\u003c\/p\u003e","brand":"A Song of Ice and Fire","offers":[{"title":"Default Title","offer_id":36674106065054,"sku":"SIF001","price":184.95,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/iceandfirestarklannister_1.jpg?v=1603689988"},{"product_id":"ibcwit01","title":"Witching Hour","description":"\u003cp\u003eTroubles a-brewin'! It's exam time at School of Sorcery, and the mischievous witches have crafted their strongest potions and hexes to win the coveted Witches Cup.\u003c!-- split --\u003e A little eye of newt, toe of frog and wool of bat have strewn together magical objects with the ability to foil their fellow witches. Mix your potions, practice your spells, and prepare for a battle of magical proportions!Troubles a-brewin'! It's exam time at School of Sorcery, and the mischievous witches have crafted their strongest potions and hexes to win the coveted Witches Cup. A little eye of newt, toe of frog and wool of bat have strewn together magical objects with the ability to foil their fellow witches. Mix your potions, practice your spells, and prepare for a battle of magical proportions!\u003c\/p\u003e\n\u003cp\u003eWitching Hour is a card game in which players compete over three rounds to control the Witches Cup. Armed with enchanted objects, they attack, defend, and use specialty abilities to hex their rivals. The player with the fewest points at the end wins the Cup.\u003c\/p\u003e","brand":"Indie Board and Cards","offers":[{"title":"Default Title","offer_id":36674115141790,"sku":"IBCWIT01","price":26.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/witchinghour.webp?v=1680056617"},{"product_id":"rio553","title":"Concordia Aegyptus\/Creta","description":"\u003cp\u003eConcordia: Aegyptus \/ Creta is an expansion for Concordia that contains two maps for new strategic challenges: In Aegyptus, the Nile and its yearly flood brings some extra food.\u003c!-- split --\u003e You can also engage yourself in trade with frankincense or gold for sestertii and victory points at the end of the game. In Creta, you play on a tight map containing only twenty cities in nine provinces (one with only a single city). Both maps can be played at all player counts, but become very competitive with four and especially with five players. The maps also have a new format which is a little longer, but clearly smaller than previously released maps. The two-sided personality card display is separated from the map and contains a side with different additional costs.\u003c\/p\u003e","brand":"Pd-Verlag","offers":[{"title":"Default Title","offer_id":36674118221982,"sku":"655132005531","price":50.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/aegyptus.jpg?v=1626742431"},{"product_id":"viticulture-moor-visitors","title":"Viticulture Moor Visitors Expansion","description":"\u003cp\u003eThe Viticulture Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticulture designers Jamey Stegmaier and Alan Stone, adds 40 new visitors to any version of Viticulture.\u003c!-- split --\u003e Also included are corrected reprints of the Promoter and Harvest Machine cards.\u003c\/p\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":36674143715486,"sku":"STM507","price":23.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/moorvisitors.jpg?v=1603691564"},{"product_id":"alphanasta","title":"Alphanasta","description":"\u003cp\u003eA straight-forward adaptation of the card game Canasta into a word game. Instead of clustering traditional cards into melds of identical rank, lettered cards are melded into words.\u003c\/p\u003e\u003c!-- split --\u003eA straight-forward adaptation of the card game Canasta into a word game. Instead of clustering traditional cards into melds of identical rank, lettered cards are melded into words.\n\u003cp\u003eThe Alphanasta deck consists of two packs of 54 cards, which combined include: 40 vowels, 48 consonants, 8 doubles (e.g. J\/K or W\/X, where you can use it as either letter), 8 pairs (e.g. ER or ED, where both letters are used in the printed order, and 4 triples (ING). Vowels are worth 5 points each, consonants 10, doubles and pairs 20, and triples 50.\u003c\/p\u003e\n\u003cp\u003eEach player is dealt 13 cards each, or 11 in partnership games. In a turn a player:\u003cbr\u003e1. Draws: either A) the top of the draw pile, or B) the entire discard pile. B) can only be done if the top discard is used to extend an existing word, or meld a new word of 4+ letters using cards from the hand.\u003cbr\u003e2. May do this as much as they wish: A) meld new words from the hand of 4+ letters; B) add cards to either end of an tabled word of theirs, making it a new word.\u003cbr\u003e3. Discards a card from the hand, unless they are going out.\u003c\/p\u003e","brand":"Misc","offers":[{"title":"Default Title","offer_id":36674145124510,"sku":"alphanasta","price":10.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/files\/pic4672522_1.jpg?v=1705994252"},{"product_id":"hashtagit","title":"Hashtagit!","description":"\u003cp\u003eEach round begins with a completely ridiculous photo.\u003c!-- split --\u003e Play the best Hashtagit caption from the cards in your hand. Be voted the best Hashtag and win the Picture Card! Play continues until one annoyingly lucky player gets 7 cards.\u003c\/p\u003e","brand":"Endless Games","offers":[{"title":"Default Title","offer_id":36674148401310,"sku":"632468001352","price":35.89,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/hashtagit.webp?v=1678159215"},{"product_id":"sleeping-queens-10th-anniversary-tin","title":"Sleeping Queens 10th Anniversary Tin","description":"\u003cp\u003eWe're proud to introduce this deluxe anniversary version of Sleeping Queens, or as we've affectionately dubbed it, the \"Strawberry Queen\" edition. \u003cbr\u003e\u003cbr\u003eWe're proud to introduce this deluxe anniversary version of Sleeping Queens, or as we've affectionately dubbed it, the \"Strawberry Queen\" edition. Why the Strawberry Queen? Well, the story goes that when we first produced Sleeping Queens we asked 8-year-old game inventor Miranda Evarts and family to brainstorm a long list of queens for us to choose from. We narrowed down the list based on a variety of factors, but accidentally left out Miranda's favourite queen from the original 12 - The Strawberry Queen. So this edition not only rectifies our oversight, but also adds some special powers to her royal Strawberryness - namely that she can't be stolen or put back to sleep!\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Gamewright","offers":[{"title":"Default Title","offer_id":36674771714206,"sku":"759751023010","price":27.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/sleepingqtin.jpg?v=1603689323"},{"product_id":"grggtc001","title":"Animal Kingdoms","description":"\u003cp\u003eIn Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms.\u003c!-- split --\u003e Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.\u003c\/p\u003e","brand":"Galactic Raptor Games","offers":[{"title":"Default Title","offer_id":36674927919262,"sku":"12002GIR","price":60.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/animalkingdoms.webp?v=1656646362"},{"product_id":"concordia-venus-standalone-game","title":"Concordia: Venus Plus","description":"\u003c!-- split --\u003e\n\u003cp\u003eThe newest expansion to the hugely popular game, Concordia.\u003c\/p\u003e\n\u003cp\u003eThis expansion includes new personality cards, two new maps: Hellas \u0026amp; Ionium, and rules that enable teams of two players to play against one another.\u003c\/p\u003e\n\u003cp\u003eVenus Plus also includes the base game, two additional maps: Imperium \u0026amp; Cyprus, as well as all the components necessary to play the game as individual players and in teams of two.\u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":36675030515870,"sku":"RIO561","price":111.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/products\/concordiavenusstandalone.jpg?v=1603682375"},{"product_id":"sjg4266","title":"Munchkin Zombies Grave Mistakes","description":"This looks safe... No one ever thinks to hide in the cemetery when the zombies roam the streets. With sensible heels and a personalized gravestone, what could possibly go wrong? Grave Mistakes unearths 30 new cards for every Munchkin Zombies fan. Includes living humans to kill, new Treasures, and even a new Power: the Horde Zombie!","brand":"Munchkin","offers":[{"title":"Default Title","offer_id":36675251536030,"sku":"4266SJG","price":18.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/files\/munchkinzombiesgravemistakes.jpg?v=1701228664"},{"product_id":"859358006048","title":"Innovation - Cities of Destiny (Third edition)","description":"\u003cp\u003eWith Innovation: Cities of Destiny, the third expansion for the card game Innovation, players can now add cities to their civilization-building efforts.\u003c\/p\u003e\u003c!-- split --\u003eWith Innovation: Cities of Destiny, the third expansion for the card game Innovation, players can now add cities to their civilization-building efforts.\n\u003cp\u003eUnlike previous base game and expansion cards, which each featured three icons and a text ability, cards in Cities feature six icons that can provide you with extra actions, icons, and achievements.\u003c\/p\u003e\n\u003cp\u003eInnovation: Cities of Destiny is played with the base game and can be combined with any or all of the previous expansions.\u003c\/p\u003e","brand":"iello","offers":[{"title":"Default Title","offer_id":36675258450078,"sku":"859358006048","price":31.5,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/files\/citiesofdestiny.webp?v=1701299468"},{"product_id":"859358006055","title":"Innovation - Artifacts of History (Third Edition)","description":"\u003cp\u003eArtifacts of History is the fourth expansion to Innovation.\u003c!-- split --\u003e Artifacts of History features unique artifacts from the ages, such as the Declaration of Independence. These cards feature very powerful dogma effects, but are difficult to wield.Artifacts of History is the fourth expansion to Innovation. Artifacts of History features unique artifacts from the ages, such as the Declaration of Independence. These cards feature very powerful dogma effects, but are difficult to wield.\u003c\/p\u003e\n\u003cp\u003eArtifacts of History is simpler than the other expansions released to date, Unlike the other expansions, there are no major new mechanics on the cards. Instead, the new artifact cards are difficult to acquire but have very powerful effects. The artifacts are especially good for players who are behind.\u003c\/p\u003e\n\u003cp\u003eThere are a few minor new mechanics. One is the compel effect. This effect is similar to the demand effect of the base game, except that it affects players who have more icons of a given type rather than fewer.\u003c\/p\u003e","brand":"iello","offers":[{"title":"Default Title","offer_id":36675259629726,"sku":"154-D1","price":31.5,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/6493\/1998\/files\/artifactsofhistory.webp?v=1701299577"}],"url":"https:\/\/www.goodgames.com.au\/collections\/hand-management.oembed?page=3","provider":"Good Games","version":"1.0","type":"link"}