With PAX hitting Melbourne this past weekend, there was no better way to get hype for Australia's biggest gaming convention than sitting down with Good Games Publishing, and some up and coming tabletop game designers.
You can hear it breathing. The room is dark, save for the intermittent green blinking of the broken monitor. You can hear it stepping closer. Sweat beads on your forehead. The wrench is heavy, slippery in your grasp.
It hisses, and you scream.
It's already too late.
With winter's chill lifted, and we all try and settle into spring, our heaters are being exchanged for relaxing deck chairs and longer days- and what better way to enjoy the extended period of sunlight than at the gaming table.
“A hot, stinging air assaults your senses. The city street in which you stand is lines with buildings that are crumbling, if not already collapsed. The ground shudders beneath your feet. In the red, smoky sky, a 400-foot-diameter sphere of darkness discharges stroke soft bluish-white lightning that strike the city at irregular intervals. Perched atop a distant bluff, overlooking the rest of the city, is a crumbling fortress.”
- Chapter 2: Elturel Has Fallen
For many geeks of the modern era, it's hard to recall a time when Dragon Ball wasn't part of our lives.
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